Imp - Each night, choose a player to kill.
Scarlet Woman - If the Imp dies at any time, you transform into the Imp.
Poisoner - Each night, choose a player. Their ability malfunctions that night.
Spy - You start knowing that three particular roles are not in play.
Godfather - When an Outsider dies, choose a player to die that night.
Soldier - You are immune to the Imp's night attacks.
Librarian - You start knowing that 1 of 2 players is a particular Outsider.
Investigator - You start knowing that 1 of 2 players is a particular Minion.
Artist - Once per game, ask the Storyteller a yes/no/uncertain question.
Fortune Teller - Each night, choose 2 people; you learn info about 1 of them.
Empath - Each night, you learn how many of your neighbours are evil.
Washerwoman - You start knowing that 1 of 2 players is a specific Townsfolk.
Recluse - You may register as an evil role, including when dead.
Drunk - Your abilities may have incorrect results. You do not know you are the Drunk.
Butler - Each night, choose a player. You may only vote if they are voting or dead.
Lunatic - You think you are the Imp. The real Imp knows who you choose each night.