Objectives
-
understand the term 'Augmented Reality'
- identify range of practical applications
- know advantages and disadvantages of AR
Activites
- Range of videos to show practical uses:
- Students can download AR Basketball and has a few mins trying it out; they need the AR basketball code
- Give out quivervision pictures (a5 is best) and have students colour them in; they can download quiver3D using school wifi (its free). Lend school ipads to students that do not have their own phones.
|
Resources
- AR Basketball, quiver3D and Guiness Book of Records apps:
- Guinness Book of Records 2013, 2014 or 2015:
 |